Monday, November 12, 2018

[log] SoundRTS 1.2 continuous 8 released

The file is there: (Windows only)
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c8-windows.zip

Changes from 1.2 continuous 7:
- now events in the neighboring squares will be played (for example archers launching their attacks)
- bug fixed: some allies had some squares wrongly marked as "unknown"
- the AIs (easy or aggressive) will play during turns as spaced as possible (to avoid a slow turn every 10 turns)
- more optimizations (save CPU time)

For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c8.zip

2 comments:

  1. Would the units maintain their current positions as they move from one square to another? for example: I place 10 knights, 10 soldiers in B1 north, 10 archers and 10 bishops in B1 center. When you order them to move to C1, they stay that way.

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