Saturday, September 14, 2024

[log] SoundRTS 1.3.8.1 released

Available at:

  • http://jlpo.free.fr/soundrts
  • https://github.com/soundmud/soundrts/releases/tag/v1.3.8.1 
  • https://github.com/soundmud/soundrts/releases/download/v1.3.8.1/soundrts-1.3.8.1-windows.zip

For multiplayer games, this version requires:

  • client: 1.3.8 or later
  • server: 1.2-c12 or later

Main changes from 1.3.8:

Bugs fixed:

  • in a restored game, the R key would select any soldier (thanks to Marco Oros for reporting the bug)
  • when building a menu takes too much time, repeated keys would accumulate
  • hopefully avoid any volume glitch when a sound source is created
  • custom maps will appear after official maps
  • running server.py doesn't require any package

Friday, January 19, 2024

[log] SoundRTS 1.3.8 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

- client: 1.3.8 or later
- server: 1.2-c12 or later

Main changes from 1.3.7:

- added tts_digit_coefficient in cfg/parameters.toml

Bugs fixed:

- paths between ground and water will be kept if both squares are ground
- units will flee to the previous square more often
- properly handle replay files that are not timestamps (thanks to dnl-nash)
- send bug reports only if the client is an executable

Translations:

- added Belarusian translation (thanks to Uladzimir)
- updated Slovak translation (thanks to Marco Oros)

Sunday, June 25, 2023

[log] SoundRTS 1.3.7 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

  • client: 1.3.7 or later
  • server: 1.2-c12 or later

Changes from 1.3.6:

Now units can attack from inside vehicles or buildings:

  • ranged units can attack as usual
  • melee units can attack only from ground and without any additional range
  • melee units cannot attack from air vehicles
  • in the default game: units can enter in walls, gates and towers

Fixed issues with counterattacks to a nearby square:

  • units who cannot counterattack will stay silent
  • defensive units won't counterattack

Other:

  • restored the "attack!" notification
  • bugfix: a unit would not enter a building if the order was given from another square
  • fixed: restore game
  • inter-square attacks might work better

Modding:

  • added armor_vs
  • now "damage_vs" works with "is_a" (including several levels of "inheritance" and multiple "inheritance")

Map making:

  • official "multi" maps moved to res/multi
  • multiplayer "folder maps" must be zipped to be played online
  • removed the "maperror.txt" file (the information is already in the in-game error message).

Changes to campaign format:

  • mods.txt replaced with "mods" keyword in campaign.txt
  • "title" keyword in campaign.txt
  • new constraint: a complex mission map must be stored as a zip file

Friday, January 27, 2023

[log] SoundRTS 1.3.6 released

 Available at: http://jlpo.free.fr/soundrts

 For multiplayer games, this version requires:

  • client: 1.3.6 or later
  • server: 1.2-c12 or later

Changes from 1.3.5:

Unit behavior:

  • bug fixed: nearby offensive units will automatically counterattack again (they will move to the attacker's square and then return to their starting positions)
  • bug fixed: defensive units will flee again

Interface:

  • the description of controlled units will be less confusing
  • improved group following (space key): the interface will usually follow the front of the group
  • bug fixed: in style.txt, noise_if_very_damaged would never play
  • bug fixed: SAPI wouldn't work

Water:

  • from now on, the game won't create amphibious paths (solves the following problem: if the shortest path to destination included a water square, land units would walk into water and die)
  • issue fixed: a mage could recall water units to non-water squares (Now a mage will recall water units to the nearest adjacent water square.)

Multiplayer:

  • starting a non-private server will auto-configure the router (works only if UPnP is activated on the router; the configuration is automatically removed by the router after 20 minutes of inactivity)
  • easier configuration of the standalone server
  • local server auto-discovery by UDP broadcast (The local server will appear in the "choose a server in a list" menu.)
  • bug fixed: in multiplayer games, a non-admin player could set a slower speed

Translations:

  • updated Brazilian Portuguese, Chinese, Czech, Italian and Slovak translations

Map making:

  • when possible, issue a warning instead of a map error
  • bug fixed: in some cases, a trigger selected more units than specified. For example, if there are 3 dragons and many footmen in a1, (a1 10 dragon footman) would select 3 dragons and 7 footmen.

Wednesday, August 19, 2020

[log] SoundRTS 1.3.5 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

  • client: 1.3.5 or later
  • server: 1.2-c12 or later

Changes from 1.3.4:

  • bug fixed: couldn't save a game with terrain
  • fixed: the hit sound wasn't emitted if it killed the target
  • fixed: the game would freeze if there wasn't enough space in a square to create a unit

Internationalization:

  • converted all the tts.txt files to UTF-8 with BOM signature. The encoding is still explicitly defined in the first line as UTF-8. The BOM signature might help some text editors to select UTF-8 automatically.
  • will always use UTF-8 (or ASCII) for text files other than tts.txt (rules.txt, style.txt, etc)
  • updated Spanish translation (thanks to Oscar Corona)

Friday, August 7, 2020

[log] SoundRTS 1.3.4 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

- client: 1.3.4 or later
- server: 1.2-c12 or later

Changes from 1.3.3:

- probably fixed speech in a few more cases (please report if you still cannot start the client)
- restored save and restore (it seems to be working, but please be careful)
- restored infinite resources and tech for "aggressive computer 2" (more interesting)

Multiplayer:

- the client will remember the previously downloaded list of servers and use it if the metaserver is temporarily down
- in "enter the IP address of the server", entering an empty IP address will select your computer (no need to type: "localhost")
- standalone server: removed pygame dependency

Interface:

- console command: "a u_recall" will add the recall upgrade to the current player
- minor bug fixed: the interface wouldn't follow a unit inside a transport (if the unit was in follow mode before being transported)

Internationalization:

- updated Italian translation (thanks to Luigi Russo)

Main campaign:

- added chapter 12, a tiny map to show how dense forests work (the rule is: "any path between two dense forests is blocked")

Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:

- press the "console" key under Escape and press "v" and Enter for an instant victory
- or edit user/campaigns.ini: in [single_campaign] "chapter = 12" for example

Saturday, August 1, 2020

[log] SoundRTS 1.3.3 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

  • client: 1.3.3 or later (if compatible)
  • server: 1.2-c12, 1.3.0, 1.3.1, 1.3.2, 1.3.3 or later (if compatible)

Changes from 1.3.2:

  • bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy...
  • bug fixed: the game would require a target for an ability centered on the caster (for example: raise dead)
  • bug fixed: water couldn't be seen from low ground (for example in map jl7)

The map interface should feel more natural:

  • moving in the map won't cause collisions if you control a flying unit
  • moving in the map won't cause collisions if you are defining the target of a recall order (for example)
  • removed collisions between water and low ground

Dense forests:

  • bug fixed: dense forests would create paths when cleared (even if there wasn't any paths before)
  • now forests are dense if they have at least 7 woods (instead of 3)
  • multiplayer map jl8: updated (7 woods) and improved (faster economy)
  • editor: updated terrain palette (dense forest if at least 7 woods)

Internationalization:

  • bug fixed: maps with non US-ASCII characters could not be read on platforms using GBK or UTF-8 by default (now maps are always read as UTF-8 and errors are replaced with "?")
  • converted the following maps to UTF-8: bs2, can1, qc1, qc2 and qc3
  • updated Polish translation (thanks to Patryk Mojsiewicz)

Tiny changes in the main campaign:

  • chapter 9: with the "deadly fog" bug fixed, necromancers should be easier to manage
  • slightly improved chapters 5 and 10

Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:

  • press the "console" key under Escape and press "v" and Enter for an instant victory
  • or edit user/campaigns.ini: in [single_campaign] "chapter = 11" for example