Saturday, January 29, 2011

[log] SoundRTS 1.1 alpha 6 released

Available at:

The main changes since 1.1 alpha 5 are:

- added Brazilian Portuguese translation from Bgb Blind Games Brazil

Team play:
- the peasant can store gold or wood in a warehouse of an ally (the stored resource belongs to the gatherer, not to the owner of the warehouse)

- when saying the name of the current square, a summary of the content is included
- added "invisible", "detector" and "cloaker" to the description of a unit (available with V status or Tab description and Control to repeat)
- the player won't have an alert for the following events concerning an enemy or an ally: "work complete", "OK order", "impossible order"
- the alert system is changing: the remaining units are mentioned for every conflict square
- the newly discovered resources are mentioned differently

Bugs fixed:
- bug fixed: too many meadows were created (2 * nb_meadows_by_square)
- bug fixed: when attacking a friendly unit, the attacker would try to go very near the attacked unit, instead of having the "attack range" distance
- bug fixed: units with splash damage (dragons for example) couldn't be forced to attack their own units
- bug fixed: sawmills and blacksmiths were included in the W menu even after all the upgrades and research have been done

- 3 new TTS sounds: 4289 invisible, 4290 detector, 4291 cloaker
- sounds: removed the indefinite article "a" from 80.ogg and 81.ogg ("wood" instead of "a wood", "goldmine" instead of "a goldmine")

Solo campaign:
- in the chapter 4, after 3 minutes, the mage in b3 teleports to a1

SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.