Description: During a combat, the list of the enemy units ignores the higher level units, for example knights, dragons or mages.
Status: solved in beta 9.
Showing posts with label bug (fixed). Show all posts
Showing posts with label bug (fixed). Show all posts
Monday, September 17, 2007
[bug] interactivity slowdown during a combat
Description: When a combat takes place and the player is on the square where the combat is, the sounds are played one after another (this is normal), but the interactivity slows down too. "For example: I look on the square with the fight and press tabulator, it takes a moment before happens anything. -- Sebastian"
Status: solved in beta 9.
Status: solved in beta 9.
Subscribe to:
Posts (Atom)