Monday, September 17, 2007

[bug] interactivity slowdown during a combat

Description: When a combat takes place and the player is on the square where the combat is, the sounds are played one after another (this is normal), but the interactivity slows down too. "For example: I look on the square with the fight and press tabulator, it takes a moment before happens anything. -- Sebastian"

Status: solved in beta 9.

1 comment:

Anonymous said...

Yes, I wanted to warn about it, I saw it yesterday too, during a figh against the computer in map 3 in agressive mode.
I have the impression that it is only when there are many many units taking part in the battle in the same square.