Wednesday, June 12, 2013

[log] SoundRTS 1.2 alpha 0 released

Available at:

This is a probably quite buggy alpha version.

The main changes since 1.1 beta 0 are:

- townhalls heal nearby units like before (but mages can only recall units)
- renamed SoundRTS.log to client.log- renamed SoundRTS-server.log to server.log
- Windows only: added a "soundrts" sub-folder to the temporary folder
- removed sound pack activation menu in options: instead, in SoundRTS.ini, use "mods=soundpack" ("pack=1" doesn't work anymore)
- no more "official" or "custom" sub-folders: official maps are defined in cfg/official_maps.txt
- no "maps" folder: "single" and "multi" are directly available where "maps" used to be

AI improvements (thanks to Thiago Seus):
- now the AI raises dead
- now the AI recruits the archers then upgrades them to dark archers (not one by  one)
- now the AI builds or repairs buildings with up to 8 workers (instead of 6)

Screen reader:
- added NS Speech Synthesis support for Mac OS X (launch with --nsss or -n option)

Map making:
- new format for maps: folder with map.txt and custom rules.txt, ai.txt, ui/style.txt, ui/tts.txt, ui/sounds, and localization

- added a "mods" folder containing mods; to activate a mod, in SoundRTS.ini, "mods=mod1,mod2,mod3"
- added a "clear" command to completely rewrite rules.txt or style.txt- the +1 storage bonus for wood provided by the lumber mill is now defined in rules.txt ("storage_bonus 0 1"); the "wood production improved" message has been removed, though

- fixed Chinese language code to "zh" instead of "cn"

SoundRTS 1.2, SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable", "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

No comments: