Friday, July 18, 2008

[maps] 07/18/2008

- added 2 maps from QuentinC : QC2 and QC3
- renamed 8QC (now QC1)
- fixed: the maps MB1 to MB9 didn't appear in the list

Thursday, July 17, 2008

[log] SoundRTS 1.0 beta 10 h released (unstable version)

Available at:
http://jlpo.free.fr/soundrts

The main changes from beta 10 g are:
- fixed feature: save and restore a game
- new feature: the multiplayer maps are automatically updated
- new feature: the sound effects are now declared in a file called style.txt
- new maps: 9 maps from Martin Blythe (note to map makers: more maps will be added or updated soon, using the auto-update feature)

Other changes:
- bug fix: the computer AI wasted resources since the beta 10g
- fixed feature: the attacks make a different sound after a weapon upgrade
- bug fix: now the server inserts silences between the names when listing the players
- bug fix: in multiplayer maps with monsters, the winner had a defeat message
- bug fix: when hitting F3, the time was incorrect
- bug fix: the minute bell rang too often (control + F3 to set it)
- minor change: when a player quits a game by using the F10 menu twice (useful in the rare case where the server doesn't reply), the full score will be given (instead of a laconic "defeat" message)

Monday, July 14, 2008

07/15/2008 (working on the future beta h version)

Here are the changes since the previous post:
- fixed feature: the attacks make a different sound after a weapon upgrade
- new feature: the sound effects are now formally described in a file called style.txt ; this file is not only useful as a documentation about the use of each sound effect: it can also be edited to change the level of detail of the client and add new sounds (for example: different sounds to reply to an order, depending on the unit type)
- bug fix: the computer AI wasted resources since the change of the peasant's resource gathering behavior that appeared in the beta 10g, leading to a very slow development (for example in map 2); now, the peasant's cargo is remembered, so it will be rarely wasted; for example, when a peasant who is transporting gold is given the order to build a farm, he will start to build it immediately, but he will not forget to go to a townhall as soon as he is ordered to gather gold or wood again

Saturday, July 5, 2008

07/05/2008 (working on the future beta h version)

Here are the changes since the previous post:
- new feature: every time a client or a server is started, the multiplayer maps are automatically updated if needed; the latest maps are still available by default in the installation packages, so Internet access is not mandatory
- bug fix: in multiplayer maps with monsters, the winner had a defeat message
- bug fix: now the server inserts silences between the names when listing the players

Monday, June 23, 2008

06/23/2008 (working on the future beta h version)

These 3 days, I have fixed the save and restore feature. At the moment, it won't be possible to restore from within a game: restoring will be done only from the single player menu. At least this feature is back.

Friday, June 20, 2008

06/20/2008 (working on the future beta 10 h version)

Yesterday and today, I have started to refactor the code, with the aim of restoring... the save and restore game feature! At the moment, the only external change is:
- minor change: when a player quits a game by using the F10 menu twice (useful in the rare case where the server doesn't reply), the full score will be given (instead of a laconic "defeat" message)

Wednesday, June 18, 2008

06/18/2008

Today I have fixed the following bugs:
- bugfix: when hitting F3, the time was incorrect
- bugfix: the minute bell rang too often (control + F3 to set it)