Thursday, June 20, 2013

[log] SoundRTS 1.1 release candidate 0 released

Available at:
http://jlpo.free.fr/soundrts

The main changes since 1.1 beta 2 are:
- fixed the chapter 10 of the campaign by having teleportation researched and by adding a second mage
- Windows installer: added a shortcut called "user" pointing to the user folder (custom maps, SoundRTS.ini, ...)
- the temporary folder is now a folder called "tmp" located in the user folder

SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

Monday, June 17, 2013

[log] SoundRTS 1.2 alpha 2 released

Available at:
http://jlpo.free.fr/soundrts

The changes since 1.2 alpha 1 are:

Map making:
- added south_north and west_east keywords to define exits with a custom style ("south_north_bridges" equals "south_north bridge")
- documented the existing "add" keyword useful for adding in a map custom resource deposits defined in rules.txt ("goldmines 150 a1" is equal to: "add goldmine,150 a1")
- now maps can loop vertically (or horizontally): just give a path starting with a northmost (or eastmost) square

Modding:
- added an example mod restoring teleportation instead of recall (for the mage)
- added an example mod with stone as a third resource
- when defining the cost of a unit/building, trailing zeros are not required any more (ex: "cost 4" instead of "cost 4 0 0")
- now the AI gather resources with any worker unit (not just peasants)

SoundRTS 1.2, SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable", "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

Thursday, June 13, 2013

[log] SoundRTS 1.2 alpha 1 released

Available at:
http://jlpo.free.fr/soundrts

The only change since 1.2 alpha 0 is:
- bug fixed: the game would crash when asking for the player's login or when asking for the IP address of the server to connect to


SoundRTS 1.2, SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable", "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

Wednesday, June 12, 2013

[log] SoundRTS 1.2 alpha 0 released

Available at:
http://jlpo.free.fr/soundrts

This is a probably quite buggy alpha version.

The main changes since 1.1 beta 0 are:

General:
- townhalls heal nearby units like before (but mages can only recall units)
- renamed SoundRTS.log to client.log- renamed SoundRTS-server.log to server.log
- Windows only: added a "soundrts" sub-folder to the temporary folder
- removed sound pack activation menu in options: instead, in SoundRTS.ini, use "mods=soundpack" ("pack=1" doesn't work anymore)
- no more "official" or "custom" sub-folders: official maps are defined in cfg/official_maps.txt
- no "maps" folder: "single" and "multi" are directly available where "maps" used to be

AI improvements (thanks to Thiago Seus):
- now the AI raises dead
- now the AI recruits the archers then upgrades them to dark archers (not one by  one)
- now the AI builds or repairs buildings with up to 8 workers (instead of 6)

Screen reader:
- added NS Speech Synthesis support for Mac OS X (launch with --nsss or -n option)

Map making:
- new format for maps: folder with map.txt and custom rules.txt, ai.txt, ui/style.txt, ui/tts.txt, ui/sounds, and localization

Modding:
- added a "mods" folder containing mods; to activate a mod, in SoundRTS.ini, "mods=mod1,mod2,mod3"
- added a "clear" command to completely rewrite rules.txt or style.txt- the +1 storage bonus for wood provided by the lumber mill is now defined in rules.txt ("storage_bonus 0 1"); the "wood production improved" message has been removed, though

Translations:
- fixed Chinese language code to "zh" instead of "cn"

SoundRTS 1.2, SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable", "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

Tuesday, June 11, 2013

[log] SoundRTS 1.1 beta 2 released

Available at:
http://jlpo.free.fr/soundrts

This is a beta version of 1.1 which will replace 1.0 as soon as possible.

The main change since 1.1 beta 1 is:

- bug fixed: the mages tower couldn't research teleportation

 SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

[log] SoundRTS 1.1 beta 1 released

Available at:
http://jlpo.free.fr/soundrts

This is a beta version of 1.1 which will replace 1.0 as soon as possible.

The main changes since 1.1 beta 0 are:

- rule restored: teleportation by mage
- rule restored: healing by townhall, keep and castle

SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

Friday, June 7, 2013

[log] SoundRTS 1.1 beta 0 released

Available at:
http://jlpo.free.fr/soundrts

This is a beta version of 1.1 which will replace 1.0 as soon as possible.

The main changes since 1.1 alpha 9 are:

General:
- this is now a "test" version instead of an "unstable" one
- bug fixed: when playing a restored game, the action menus wouldn't work (unless a new game has been played during the same session)
- bug fixed: with a screen reader, official map names would be unreadable symbols
- bug fixed: when moving the cursor from a square to another through a known path, the screen reader would say "blank" (or something representing an empty string) before the name of the new square
- when a flying transport is destroyed, the transported units will die and their corpses will be on the ground
- when a ground transport is destroyed, the transported units will just exit from the transport
- replaced teleportation with recall
- will say "train 10 peasants" instead of saying "train peasant" 10 times
- removed or lightened some of the punctuation

Translation:
- added German version of tts.txt (allows direct use of SAPI or screen reader)

Modding:
- modding guide updated: recall and teleportation
- in style.txt, "if_me" doesn't require "else" anymore


SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS test" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.