Available at:
http://jlpo.free.fr/soundrts
The main changes since 1.0 beta 10 p are:
- stable version
- added "1.0" to the folder names
- the frequency of the ambient sounds now stays the same whatever the game speed is
About multiplayer games, this version is compatible with 1.0 beta 10 p.
Saturday, March 28, 2009
Friday, March 20, 2009
Some news about SoundRTS
I will release a 1.0 release candidate version, in order to have a
stable version with a simple version number.
Then, I will release an alpha version of the 1.1. It's a bit broken, but with the following changes:
- imperative orders, to force the attacking of your own units, or to ignore enemy units and focus on an objective (hold control while validating the order)
- stacking orders: "do this, then do this..." (hold shift while validating every order)
- units, buildings, techs, abilities (and more) are defined in a text file called rules.txt
- in a map, the author can add a tech to a player, and forbid specific training, building or researching (useful for tutorial or campaign missions, for example)
- scout towers, guard towers, and cannon towers (these special buildings don't require a meadow, allowing many of them in the same square)
- "direct" fly: now the dragons fly straight to the objective, ignoring the land path
... and more changes not implemented yet.
I will probably continue to add as many valuable features as I can until the program collapses under its own bloat. The code is more a prototype anyway, with its limits in terms of flexibility.
stable version with a simple version number.
Then, I will release an alpha version of the 1.1. It's a bit broken, but with the following changes:
- imperative orders, to force the attacking of your own units, or to ignore enemy units and focus on an objective (hold control while validating the order)
- stacking orders: "do this, then do this..." (hold shift while validating every order)
- units, buildings, techs, abilities (and more) are defined in a text file called rules.txt
- in a map, the author can add a tech to a player, and forbid specific training, building or researching (useful for tutorial or campaign missions, for example)
- scout towers, guard towers, and cannon towers (these special buildings don't require a meadow, allowing many of them in the same square)
- "direct" fly: now the dragons fly straight to the objective, ignoring the land path
... and more changes not implemented yet.
I will probably continue to add as many valuable features as I can until the program collapses under its own bloat. The code is more a prototype anyway, with its limits in terms of flexibility.
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