Monday, October 29, 2018

[log] SoundRTS 1.2 continuous 7 released

The file is there: (Windows only)
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c7-windows.zip

Change from 1.2 continuous 6:
- automatic gathering will only start if a warehouse is in the same square

Note: You can still carry goods from a few squares a way back home. The difference is that if there is no "warehouse" on a square the workers won't automatically start gathering resources, so you will have to give the order to gather resources from a specific deposit.

For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c7.zip

Sunday, October 28, 2018

[log] SoundRTS 1.2 continuous 6 released

The file is there: (Windows only)
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c6-windows.zip

Changes from 1.2 continuous 5:
- optimizations (faster update of perception, area healing, area harming, cloaking and detection ; faster choice of footstep noises when there are many footstep events)
- probably faster reaction in multiplayer games (always use 1 frame per communication turn)

For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c6.zip