Wednesday, August 19, 2020

[log] SoundRTS 1.3.5 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

  • client: 1.3.5 or later
  • server: 1.2-c12 or later

Changes from 1.3.4:

  • bug fixed: couldn't save a game with terrain
  • fixed: the hit sound wasn't emitted if it killed the target
  • fixed: the game would freeze if there wasn't enough space in a square to create a unit

Internationalization:

  • converted all the tts.txt files to UTF-8 with BOM signature. The encoding is still explicitly defined in the first line as UTF-8. The BOM signature might help some text editors to select UTF-8 automatically.
  • will always use UTF-8 (or ASCII) for text files other than tts.txt (rules.txt, style.txt, etc)
  • updated Spanish translation (thanks to Oscar Corona)

Friday, August 7, 2020

[log] SoundRTS 1.3.4 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

- client: 1.3.4 or later
- server: 1.2-c12 or later

Changes from 1.3.3:

- probably fixed speech in a few more cases (please report if you still cannot start the client)
- restored save and restore (it seems to be working, but please be careful)
- restored infinite resources and tech for "aggressive computer 2" (more interesting)

Multiplayer:

- the client will remember the previously downloaded list of servers and use it if the metaserver is temporarily down
- in "enter the IP address of the server", entering an empty IP address will select your computer (no need to type: "localhost")
- standalone server: removed pygame dependency

Interface:

- console command: "a u_recall" will add the recall upgrade to the current player
- minor bug fixed: the interface wouldn't follow a unit inside a transport (if the unit was in follow mode before being transported)

Internationalization:

- updated Italian translation (thanks to Luigi Russo)

Main campaign:

- added chapter 12, a tiny map to show how dense forests work (the rule is: "any path between two dense forests is blocked")

Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:

- press the "console" key under Escape and press "v" and Enter for an instant victory
- or edit user/campaigns.ini: in [single_campaign] "chapter = 12" for example

Saturday, August 1, 2020

[log] SoundRTS 1.3.3 released

Available at: http://jlpo.free.fr/soundrts

For multiplayer games, this version requires:

  • client: 1.3.3 or later (if compatible)
  • server: 1.2-c12, 1.3.0, 1.3.1, 1.3.2, 1.3.3 or later (if compatible)

Changes from 1.3.2:

  • bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy...
  • bug fixed: the game would require a target for an ability centered on the caster (for example: raise dead)
  • bug fixed: water couldn't be seen from low ground (for example in map jl7)

The map interface should feel more natural:

  • moving in the map won't cause collisions if you control a flying unit
  • moving in the map won't cause collisions if you are defining the target of a recall order (for example)
  • removed collisions between water and low ground

Dense forests:

  • bug fixed: dense forests would create paths when cleared (even if there wasn't any paths before)
  • now forests are dense if they have at least 7 woods (instead of 3)
  • multiplayer map jl8: updated (7 woods) and improved (faster economy)
  • editor: updated terrain palette (dense forest if at least 7 woods)

Internationalization:

  • bug fixed: maps with non US-ASCII characters could not be read on platforms using GBK or UTF-8 by default (now maps are always read as UTF-8 and errors are replaced with "?")
  • converted the following maps to UTF-8: bs2, can1, qc1, qc2 and qc3
  • updated Polish translation (thanks to Patryk Mojsiewicz)

Tiny changes in the main campaign:

  • chapter 9: with the "deadly fog" bug fixed, necromancers should be easier to manage
  • slightly improved chapters 5 and 10

Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:

  • press the "console" key under Escape and press "v" and Enter for an instant victory
  • or edit user/campaigns.ini: in [single_campaign] "chapter = 11" for example