Warning: if you have edited the file style.txt, make a backup copy of it before upgrading.
Available at:
http://jlpo.free.fr/soundrts
The changes from beta 10 i are:
- bug fix: the game could stop in some circumstances during the training of a unit
- feature fixed: the town hall, the keep and the castle have different sounds
- optimization: the initialization of a game will be faster, especially for maps where several computer_only opponents are defined
- bug fix: the peasants would always return the resources to the same town hall or lumber mill
Sunday, July 20, 2008
Saturday, July 19, 2008
[log] SoundRTS 1.0 beta 10 i released (unstable version)
Warning: if you have edited the file style.txt, make a backup copy of it before upgrading the program.
Available at:
http://jlpo.free.fr/soundrts
The changes from beta 10 h are:
- bug fix: the sword started whistling in the fight after it was upgraded
- bug fix: in maps like CE2 (without a town hall available from the start), having to return the gold caused the game to freeze
- bug fix: in a multiplayer game, if the map requires more than 20 seconds of initialization, the clients with the slowest computers (even with only a 5 seconds difference) would be disconnected by the server
- added 2 maps by QuentinC : QC2 and QC3
- renamed the map 8QC (now QC1)
- added 1 map by Kelvin Tan: KEL6
- added 5 maps by Valentin: Z1 to Z5 (zombie planet)
Available at:
http://jlpo.free.fr/soundrts
The changes from beta 10 h are:
- bug fix: the sword started whistling in the fight after it was upgraded
- bug fix: in maps like CE2 (without a town hall available from the start), having to return the gold caused the game to freeze
- bug fix: in a multiplayer game, if the map requires more than 20 seconds of initialization, the clients with the slowest computers (even with only a 5 seconds difference) would be disconnected by the server
- added 2 maps by QuentinC : QC2 and QC3
- renamed the map 8QC (now QC1)
- added 1 map by Kelvin Tan: KEL6
- added 5 maps by Valentin: Z1 to Z5 (zombie planet)
[maps] 07/19/2008
- added 1 map by Kelvin Tan: KEL6
- added 5 maps by Valentin: Z1 to Z5 (zombie planet)
More informations are available at http://jlpo.free.fr/soundrts/maps.htm (or in the comments of each map file, of course).
- added 5 maps by Valentin: Z1 to Z5 (zombie planet)
More informations are available at http://jlpo.free.fr/soundrts/maps.htm (or in the comments of each map file, of course).
Friday, July 18, 2008
[maps] 07/18/2008
- added 2 maps from QuentinC : QC2 and QC3
- renamed 8QC (now QC1)
- fixed: the maps MB1 to MB9 didn't appear in the list
- renamed 8QC (now QC1)
- fixed: the maps MB1 to MB9 didn't appear in the list
Thursday, July 17, 2008
[log] SoundRTS 1.0 beta 10 h released (unstable version)
Available at:
http://jlpo.free.fr/soundrts
The main changes from beta 10 g are:
- fixed feature: save and restore a game
- new feature: the multiplayer maps are automatically updated
- new feature: the sound effects are now declared in a file called style.txt
- new maps: 9 maps from Martin Blythe (note to map makers: more maps will be added or updated soon, using the auto-update feature)
Other changes:
- bug fix: the computer AI wasted resources since the beta 10g
- fixed feature: the attacks make a different sound after a weapon upgrade
- bug fix: now the server inserts silences between the names when listing the players
- bug fix: in multiplayer maps with monsters, the winner had a defeat message
- bug fix: when hitting F3, the time was incorrect
- bug fix: the minute bell rang too often (control + F3 to set it)
- minor change: when a player quits a game by using the F10 menu twice (useful in the rare case where the server doesn't reply), the full score will be given (instead of a laconic "defeat" message)
http://jlpo.free.fr/soundrts
The main changes from beta 10 g are:
- fixed feature: save and restore a game
- new feature: the multiplayer maps are automatically updated
- new feature: the sound effects are now declared in a file called style.txt
- new maps: 9 maps from Martin Blythe (note to map makers: more maps will be added or updated soon, using the auto-update feature)
Other changes:
- bug fix: the computer AI wasted resources since the beta 10g
- fixed feature: the attacks make a different sound after a weapon upgrade
- bug fix: now the server inserts silences between the names when listing the players
- bug fix: in multiplayer maps with monsters, the winner had a defeat message
- bug fix: when hitting F3, the time was incorrect
- bug fix: the minute bell rang too often (control + F3 to set it)
- minor change: when a player quits a game by using the F10 menu twice (useful in the rare case where the server doesn't reply), the full score will be given (instead of a laconic "defeat" message)
Monday, July 14, 2008
07/15/2008 (working on the future beta h version)
Here are the changes since the previous post:
- fixed feature: the attacks make a different sound after a weapon upgrade
- new feature: the sound effects are now formally described in a file called style.txt ; this file is not only useful as a documentation about the use of each sound effect: it can also be edited to change the level of detail of the client and add new sounds (for example: different sounds to reply to an order, depending on the unit type)
- bug fix: the computer AI wasted resources since the change of the peasant's resource gathering behavior that appeared in the beta 10g, leading to a very slow development (for example in map 2); now, the peasant's cargo is remembered, so it will be rarely wasted; for example, when a peasant who is transporting gold is given the order to build a farm, he will start to build it immediately, but he will not forget to go to a townhall as soon as he is ordered to gather gold or wood again
- fixed feature: the attacks make a different sound after a weapon upgrade
- new feature: the sound effects are now formally described in a file called style.txt ; this file is not only useful as a documentation about the use of each sound effect: it can also be edited to change the level of detail of the client and add new sounds (for example: different sounds to reply to an order, depending on the unit type)
- bug fix: the computer AI wasted resources since the change of the peasant's resource gathering behavior that appeared in the beta 10g, leading to a very slow development (for example in map 2); now, the peasant's cargo is remembered, so it will be rarely wasted; for example, when a peasant who is transporting gold is given the order to build a farm, he will start to build it immediately, but he will not forget to go to a townhall as soon as he is ordered to gather gold or wood again
Saturday, July 5, 2008
07/05/2008 (working on the future beta h version)
Here are the changes since the previous post:
- new feature: every time a client or a server is started, the multiplayer maps are automatically updated if needed; the latest maps are still available by default in the installation packages, so Internet access is not mandatory
- bug fix: in multiplayer maps with monsters, the winner had a defeat message
- bug fix: now the server inserts silences between the names when listing the players
- new feature: every time a client or a server is started, the multiplayer maps are automatically updated if needed; the latest maps are still available by default in the installation packages, so Internet access is not mandatory
- bug fix: in multiplayer maps with monsters, the winner had a defeat message
- bug fix: now the server inserts silences between the names when listing the players
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