Thanks to the testers, I have fixed a bug that happened rarely when I tested the game, and happened all the time when the testers started a multiplayer game against the computer (the game never started). It happened all the time for the testers because they chose systematically the "aggressive" computer, because it's their favorite level, while I chose most of the time the "passive" one, because it's earlier in the menu list. In fact, due to a misspelling, the "aggressive" computer was not initialized correctly.
Most testers didn't find any player to play against, so I logged in once and played against the player called: "teleportation sound". Well, it was fun, at least for me, even if I didn't win. At a moment of the game, I would have said "wow" or "lol" to express a surprise. Maybe a limited chat with some classic expressions would be good: hi, gl, hf, gg, lol, bye. Or maybe a 3 letters chat.
In the next version the "create game" menu will start with a submenu to choose a map, so that the player can easily enter a game where he has just been invited to, without being overwhelmed by the maps list.
For the moment, no coordination error between game clients has been noticed.
Saturday, March 22, 2008
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