Available at:
http://jlpo.free.fr/soundrts
The main changes since 1.0 are:
- new: Chinese translation, by James Chen (game) and Harrison Tu (web page)
- the main volume is now at 50% instead of 100% by default
- bug (Windows Vista): the client couldn't connect to a server hosted on the same computer
- bug: pressing alt + tab launched unnecessary sounds
About multiplayer games, this version is compatible with:
- 1.0 beta 10 p
- 1.0 release candidate 1
- 1.0
[edit: a Polish translation by Pawel Masarczyk is available too]
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14 comments:
Good to have another update, even if relatively minor. I know you don't get many comments on here, but I'm sure there are lots of people still playing SoundRTS. I know over at audiogames.net it frequently gets recommended to people asking for suggestions for free games.
CX2
SoundRTS is amazing. it keeps getting better and stable. One feature i have been wanting for a long time ever since you mentioned it was in your plans, is for the players to be able to ally during a multiplayer game. It will bring a new experience to SoundRTS. Do you know when that feature will be implemented, is it anytime soon?
thanks
Ubuntu still hasn't added pygame support back in for version 2.4. I was wondering if you would consider compiling the latest stable version of SoundRTS for python 2.6 or even 2.5. The reason I ask is so to not get the new version is available message every time I load the game.
Also, I had asked you about possibly using synthesized speech instead of prerecorded phrases. Now, I have some code that does it. It works in Linux and Windows. In Linux it uses speech-dispatcher to provide speech, in Windows, it uses the free and open source screen reader NVDA:
http://www.nvda-project.org/snapshots/
The only thing remaining to make the code work on every platform that SoundRTS runs on is support for mac, and that should be completed soon, hopefully using the built-in screen reader Voiceover. If you are interested in this code:
http://code.google.com/p/pyngpong/
Using this code, it may be possible to add features like built in chat, if you wanted to, but at the least, it should speed up the program some.
Small thought, synthesis could make it easier to produce alternative themed mods. You'd still need to find sound effects, but you wouldn't need to mess with recorded speech in sound files. Even if you were using recorded synth speech it means you can adjust things more easily at any rate.
Hope that you haven't given up on the project. I'm not pestering you for updates, I just care about SoundRTS. I understand real life can get in the way, and of course real life has to come first.
CX2 from audiogames.net
Ubuntu 10.04 Lucid no longer includes python2.5. Is there any chance we could get the latest version of SoundRTS compiled for Python 2.6.5?
Thanks
@Storm Dragon
Try this file:
http://jlpo.free.fr/tmp/soundrts1.0.1-python2.6.zip
When I extracted the file and ran soundrts.pyc I got the following errors:
stormdragon@stormdragon-laptop:~/soundrts1.0.1-python2.6$ python soundrts.pyc
Traceback (most recent call last):
File "soundrts\soundrts.py", line 5, in
File "soundrts\clientmain.py", line 14, in
File "soundrts\clientmedia.py", line 4, in
File "soundrts\clientmediasound.py", line 7, in
File "soundrts\commun.py", line 22, in
IOError: [Errno 2] No such file or directory: 'version.txt' "compatibility.txt" "whatismyip.txt" "metaserver.txt" "default_server.txt" "stage.txt" "sounds/style.txt"
stormdragon@stormdragon-laptop:~/soundrts1.0.1-python2.6$
There also appears to be no sounds directory.
@Storm Dragon
This file is a patch for the multiplatform version.
After extracting the patch over my original SoundRTS folder everything works great. Thank you so much for creating this patch.
Hi Sound Mud and all,
I just wanted to drop by quickly and say thanks so much for all the work that you've put into the game so far. Ever since July 2007 when the first English version of the game was released, I've always had good fun with it.
I was wondering though, do you have a future plans for the project?
Thanks a lot, and hope you're well.
Elliott.
i was also wondering, as we havent had an update for a while, where are u with the game. and also how about sound mud? the action rpg?
SoundRTS and SoundMUD are advancing very slowly at the moment.
Hi,
What license is soundrts released under and is the source code available anywhere?
Thanks, kj4ufx
SoundRTS is freeware. The source code is not available.
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