Thursday, August 26, 2010

[log] SoundRTS 1.1 alpha 0 released

Available at:
http://jlpo.free.fr/soundrts

This is an experimental release. Don't expect this version to be really playable. Lots of things are probably broken. The aim is to have some feedback about the new features.

SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable" and "SoundRTS 1.0").

The main changes since 1.0 are:
- imperative commands, to force the attacking of your own units, or to ignore enemy units and focus on an objective (hold control while validating the order)
- queuing commands: "do this, then do this..." (hold shift while validating every order)
- units, buildings, techs, abilities (and more) are defined in a text file called rules.txt
- in a map, the author can add a tech to a player, and forbid specific training, building or researching (useful for tutorial or campaign missions, for example)
- scout towers, guard towers, and cannon towers (these special buildings don't require a meadow, allowing many of them in the same square)
- "direct" fly: now the dragons fly straight to the objective, ignoring the land path
- the keyboard layout is defined in a file called bindings.txt
- the view mode (control F2) now uses the mouse too; it might be somewhat usable even without sight
- invisibility and detectors
- transport (now the flying machines behave like zeppelins in Warcraft or dropships in Starcraft)

A Polish translation by Pawel Masarczyk has been added. It is also available with the 1.0 version.

About multiplayer games, this version is compatible with itself, at least I hope so.

3 comments:

Arjan said...

Hi.
The new features sound promising, however I currently cannot load the game. I get an error that says, this application has requested the runtime to terminate it in an unusual way. Please contact the application's support team for more information.
I didn't uninstall the previous unstable version, which may be part of the issue, but I don't know currently. Any help would be appreciated. Also, since the manual seems to not be updated at the moment, I can gatherfrom the rules.txt file that there is a conversion option for mages, which I currently cannot test because of the aforementioned error, and a dark archer that can turn invisible. There is also no information on scout towers, what they are supposed to do, unless I need to look better, which I probably do (I only took a quick look through the manual).

SoundMUD said...

@Arjan

Is there a report in the soundrts.log file? probably not since the error seems to be low level. Try to download again. Not sure. Give me more details if you have still this problem.

The manual has not been updated yet.

The scout tower doesn't do much, except scouting. It can evolve to a
guard tower or a cannon tower. The guard tower shoots arrows, like an archer. The cannon tower is more powerful but can't attack air units.

Marco Oros said...

I thing, that in Sound RTS will have be a robots and Cyborgs, because sound RTS would was a very fun for player.