http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c6-windows.zip
Changes from 1.2 continuous 5:
- optimizations (faster update of perception, area healing, area harming, cloaking and detection ; faster choice of footstep noises when there are many footstep events)
- probably faster reaction in multiplayer games (always use 1 frame per communication turn)
For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c6.zip
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