Monday, November 12, 2018

[log] SoundRTS 1.2 continuous 8 released

The file is there: (Windows only)
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c8-windows.zip

Changes from 1.2 continuous 7:
- now events in the neighboring squares will be played (for example archers launching their attacks)
- bug fixed: some allies had some squares wrongly marked as "unknown"
- the AIs (easy or aggressive) will play during turns as spaced as possible (to avoid a slow turn every 10 turns)
- more optimizations (save CPU time)

For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c8.zip

2 comments:

Anonymous said...

Would the units maintain their current positions as they move from one square to another? for example: I place 10 knights, 10 soldiers in B1 north, 10 archers and 10 bishops in B1 center. When you order them to move to C1, they stay that way.

SoundMUD said...

It could be interesting.