Monday, September 17, 2007

[feature] persistence of enemy units in unknown squares

About the knowledge of the enemy units in a square after retreating or
being defeated, I am thinking about keeping "ghosts" of the enemy
units in the square that is now unknown again. These "ghosts" would
remain there until one of the player's units enters the square again, or after
some time (for example one minute for mobile units, and never for
buildings). This way the player would know who was there, and with which
upgrades, and would be able to tell a catapult to attack a building from a remote square.

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