trigger computer 1 timer 1 order a2 1 footman go a1It means: add a trigger for computer 1 so after 1 * time_coeficient seconds, order 1 footman situated in a2 to go to a1.
Another trigger (from solo map 1):
trigger player 1 if_has 2 farm 1 barracks then victoryIt means: add a trigger for player 1: if he has 2 farms and 1 barracks then he wins.
Started to think about the way games should be started in beta 9. Here is a draft of the menus:
Single player:
Tutorial:
Campaign:
Choose chapter in list: play!
Custom games:
Choose solo map in list: play!
Choose campaign in list:
Choose chapter in list: play!
Choose multiplayer map in list:
add calm computer:
select position:
add agressive computer:
select position:
start game: play!
Multiplayer:
Create game:
Official map:
Custom map:
Choose map in list:
invite player:
select position:
add calm computer:
select position:
add agressive computer:
select position:
start game: play!
2 comments:
Interesting, very interesting ideas.
The beta9 would be much better than the current beta8.
I have an idea not yet discussed here, it is to add a way to know and to order who attack who more precisely during a battle. Maybe for the beta10, because it is a lot of hard work I think.
PS. Sorry for my bad english but my mother language is French.
PS2. How to subscribe to the jeuaccess mailing-list ? I sent a mail to subscribe-jeuaccess AT yahoogroup DOT com but nothing has happened afterwards.
Thank you for this good game.
Thank you for your comment (and for writing it in English!).
About the way to know and to order who attacks who more precisely during a battle, it is of course a very important feature, and a challenge. Even if I will not add it until I have a convincing solution, I will start thinking about it on this blog: here.
About jeuaccess, the email address is probably: jeuaccess-subscribe AT yahoogroupes DOT fr
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