Warning: this version is a test version. A more stable version called SoundRTS 1.0 beta 9 will be released.
Changes:
- 2 new multiplayer maps by Sebastian Dellit
- 1 new multiplayer map by Bryan Smart
- 1 new multiplayer map by QuentinC
- 3 new multiplayer maps by Jason Symes
- added teleport sound by Bryan Smart
- fixed exploitable bug with food limit
- the AI now knows how to recruit knights
- the 2 example maps (provided for map makers) are not included in the menu anymore
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9 comments:
I see that you add some new official maps.
I can propose mine if you want, which is a basic multiplayer map for 8 players.
If you agree, where have I to send it ?
QuentinC from jeuaccess mailing-list
Yes, of course, thanks! Just email me the map as a file attachment to the usual address.
OK, I'll send it today or tomorrow
Hello
When will the next beta be ready? I am excited about it. And two questions:
Have you found the soundbug for the catapults? Will it be possible in a future version to play a hero who
can improve his skills, too?
The beta 9f is about to be released.
The sound bug for the catapults remains. I'm not sure that it is really a bug. The catapults are probably trying to reach the center of the square but there are to many units, and the sound of the catapults is longer than other units sounds.
The hero feature may be added some day but there are lots of things to add before and few time.
Hi,
Do you have to be in aggresive mode to make the computer recrute knights. If not, what do I do?
Thanks.
The passive AI recruit knights too, but not early. I will probably have to improve the build order, though.
Hi,
Does the passive computer build a blacksmith, and upgrade to a keep?
Also, does the computer use mages, catipolts, and dragons yet?
Thanks.
The computer only knows how to upgrade to a keep, not to a castle. So there are no mages, catapults and dragons yet. I hope to add this later.
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