Wednesday, December 5, 2007

[log] SoundRTS 1.0 beta 9g released (test version)

- fixed a bug where the single player menu is not updated when a victory unlocks the next mission
- removed space between letters when spelling a word
- 16 sound channels by default (instead of 8)
- added num_channels to SoundRTS.ini (number of sound channels)
- better build order for the AI (knights earlier)
- bug fixed: now the aggressive AI attacks with knights too
- maps: added #random_choice preprocessor directive
- units turn better when trying to avoid each other (slightly increased CPU cost, probably; I'll wait for your feedback)
- fixed a bug where the menus of the units or buildings were not updated
- fixed a bug where when an AI completes a farm some peasants sometimes stay idle instead of mining gold

2 comments:

Sachka said...

Just passing by... Glad to see you're still improving the game.
(Bon, j'aurais pu le dire en fran├žais... Bravo en tout cas ;))

SoundMUD said...

Merci :-)