The file is there: (Windows only)
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c11-windows.zip
Changes from 1.2 continuous 10:
Changes from 1.2 continuous 10:
Water squares:
- shipyard (trains water units; must be built near water and not on a plateau)
- boat (transport), destroyer (fires arrows), battleship (fires like a catapult), submarine (invisible and detector)
- 2 maps with water: jl6 and jl7 (in jl7 aerial units move 4 times slower over water)
Various bug fixes:
- the client will recover from minor errors (sturdier)
- bug fixed: a unit entering a zero speed square would be stuck and couldn't go back
- bug fixed: the "say group status and follow group" command (space key) would say the initial square instead of the new one
- bug fixed: when changing player the name would be the same
- by default, add_units will choose "a1" (instead of raising an error)
New verbosity parameter in SoundRTS.ini:
- by default: menu_changed, unit_added, unit_complete, scout_info, food, resources, resource_exhausted
- unit_added may be too verbose in most cases (raise_dead and summon)
- scout_info and resource_exhausted are probably useful
For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c11.zip
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