The file is there: (Windows only)
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c12-windows.zip
Changes from 1.2 continuous 11:
Changes from 1.2 continuous 11:
Map editor (experimental):
- usage explained in the map making manual
- _meadows, _forest and _dense_forest (3 woods or more) terrains are dynamically selected during the game
- two _dense_forest squares won't have a path until one of them turns into a forest (and if no height difference between the squares)
- new map: jl8 (forest map: the players cannot attack each other until a path is cut into the dense forest)
Other changes:
- units that move at a specific speed on a specific terrain (speed_on_terrain keyword) (example: necromancer, zombie and skeleton are unaffected by marsh and ford)
- squares available for water and ground (example: big_bridge)
- squares that air units cannot pass (mountain for example) (no_air keyword)
- interface: moving from a water square to another water square won't require control + arrows
- bug fixed: in bindings.txt defines couldn't be redefined
Minor changes:
- bindings: if the keyboard type doesn't exist in style.txt, no unit will be selected
- various bug fixes
For a Linux server this file might help:
http://jlpo.free.fr/soundrts/continuous/soundrts-1.2-c12.zip
10 comments:
Hi!
Please, why deadly fog is removed from campaign in one chapter with necromancers?
Sorry for the delay!
Deadly fog is not necessary in chapter 8. It works as expected.
Hi.
Why the game was abandoned?
Why my commend was deleted?
Hi. wat's hapened with the developement?
@Pax
Hi. The game isn't abandoned. It's just on pause when I don't have the time.
I don't know if your comment was deleted. I didn't get a notification and found your message by chance.
@Lataupe
The development is back.
:-)
what is the continuous release as apposed to the regular download? I do not understand. I bet you may miss this so will email to the group as if needbe and I promiss my coffee will kick in and I will learn to spell. lol It's morning and the wearther changed and I hurt all over.
@Jenni
The "continuous" features are included in 1.3.2, the latest version.
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